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authorNavan Chauhan <navanchauhan@gmail.com>2024-04-17 17:08:04 -0600
committerNavan Chauhan <navanchauhan@gmail.com>2024-04-17 17:08:04 -0600
commit67183644ed78e370a31e3c25e83879d9f72332e0 (patch)
tree4ba59d4277705245e601ee8b5035803985f326db
parent5cd798a6d425711cbddee25877bdb90a12db385b (diff)
add usage information
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Fork of [Sage by @nvzqz](https://github.com/nvzqz/Sage) along with [@SuperGeroy](https://github.com/SuperGeroy)'s patches. This fork adds SwiftUI views, and other QoL improvements. Due to some technical difficulties, I ended up copying the files in the `Sources` folder and adding them to my project.
+- [Usage](#usage)
+ - [Game Management](#game-management)
+ - [Move Execution](#move-execution)
+ - [Move Generation](#move-generation)
+ - [Move Validation](#move-validation)
+ - [Undo and Redo Moves](#undo-and-redo-moves)
+ - [Promotion Handling](#promotion-handling)
+ - [Pretty Printing](#pretty-printing)
+ - [Forsyth–Edwards Notation](#forsythedwards-notation)
+ - [Iterating Through a Board](#iterating-through-a-board)
+ - [Squares to Moves](#squares-to-moves)
+ - [Playground Usage](#playground-usage)
+ - [Board Quick Look](#board-quick-look)
+
+## Usage
+
+### Game Management
+
+Running a chess game can be as simple as setting up a loop.
+
+```swift
+import SwiftChessNeo
+
+let game = Game()
+
+while !game.isFinished {
+ let move = ...
+ try game.execute(move: move)
+}
+```
+
+### Move Execution
+
+Moves for a `Game` instance can be executed with `execute(move:)` and its unsafe
+(yet faster) sibling, `execute(uncheckedMove:)`.
+
+The `execute(uncheckedMove:)` method assumes that the passed move is legal. It
+should only be called if you *absolutely* know this is true. Such a case is when
+using a move returned by `availableMoves()`. Otherwise use `execute(move:)`,
+which checks the legality of the passed move.
+
+### Move Generation
+
+SwiftChessNeo is capable of generating legal moves for the current player with full
+support for special moves such as en passant and castling.
+
+- `availableMoves()` will return all moves currently available.
+
+- `movesForPiece(at:)` will return all moves for a piece at a square.
+
+- `movesBitboardForPiece(at:)` will return a `Bitboard` containing all of the
+ squares a piece at a square can move to.
+
+### Move Validation
+
+SwiftChessNeo can also validate whether a move is legal with the `isLegal(move:)`
+method for a `Game` state.
+
+The `execute(move:)` family of methods calls this method, so it would be faster
+to execute the move directly and catch any error from an illegal move.
+
+### Undo and Redo Moves
+
+Move undo and redo operations are done with the `undoMove()` and `redoMove()`
+methods. The undone or redone move is returned.
+
+To just check what moves are to be undone or redone, the `moveToUndo()` and
+`moveToRedo()` methods are available.
+
+### Promotion Handling
+
+The `execute(move:promotion:)` method takes a closure that returns a promotion
+piece kind. This allows for the app to prompt the user for a promotion piece or
+perform any other operations before choosing a promotion piece kind.
+
+```swift
+try game.execute(move: move) {
+ ...
+ return .queen
+}
+```
+
+The closure is only executed if the move is a pawn promotion. An error is thrown
+if the promotion piece kind cannot promote a pawn, such as with a king or pawn.
+
+A piece kind can also be given without a closure. The default is a queen.
+
+```swift
+try game.execute(move: move, promotion: .queen)
+```
+
+### Pretty Printing
+
+The `Board` and `Bitboard` types both have an `ascii` property that can be used
+to print a visual board.
+
+```swift
+let board = Board()
+
+board.ascii
+// +-----------------+
+// 8 | r n b q k b n r |
+// 7 | p p p p p p p p |
+// 6 | . . . . . . . . |
+// 5 | . . . . . . . . |
+// 4 | . . . . . . . . |
+// 3 | . . . . . . . . |
+// 2 | P P P P P P P P |
+// 1 | R N B Q K B N R |
+// +-----------------+
+// a b c d e f g h
+
+board.occupiedSpaces.ascii
+// +-----------------+
+// 8 | 1 1 1 1 1 1 1 1 |
+// 7 | 1 1 1 1 1 1 1 1 |
+// 6 | . . . . . . . . |
+// 5 | . . . . . . . . |
+// 4 | . . . . . . . . |
+// 3 | . . . . . . . . |
+// 2 | 1 1 1 1 1 1 1 1 |
+// 1 | 1 1 1 1 1 1 1 1 |
+// +-----------------+
+// a b c d e f g h
+```
+
+### Forsyth–Edwards Notation
+
+The `Game.Position` and `Board` types can both generate a FEN string.
+
+```swift
+let game = Game()
+
+game.position.fen()
+// rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
+
+game.board.fen()
+// rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR
+```
+
+They can also be initialized from a FEN string.
+
+```swift
+assert(Board(fen: game.board.fen()) == game.board)
+
+assert(Game.Position(fen: game.position.fen()) == game.position)
+```
+
+### Iterating Through a Board
+
+The `Board` type conforms to `Sequence`, making iterating through its spaces
+seamless.
+
+```swift
+for space in Board() {
+ if let piece = space.piece {
+ print("\(piece) at \(space.square)")
+ }
+}
+```
+
+### Squares to Moves
+
+`Sequence` and `Square` have two methods that return an array of moves that go
+from/to `self` to/from the parameter.
+
+```swift
+[.a1, .h3, .b5].moves(from: .b4)
+// [b4 >>> a1, b4 >>> h3, b4 >>> b5]
+
+[.c3, .d2, .f1].moves(to: .a6)
+// [c3 >>> a6, d2 >>> a6, f1 >>> a6]
+
+Square.d4.moves(from: [.c2, .f8, .h2])
+// [c2 >>> d4, f8 >>> d4, h2 >>> d4]
+
+Square.a4.moves(to: [.c3, .d4, .f6])
+// [a4 >>> c3, a4 >>> d4, a4 >>> f6]
+```
+
+### Playground Usage
+
+#### Board Quick Look
+
+`Board` conforms to the `CustomPlaygroundDisplayConvertible` protocol.
+
+![Playground quick look](https://raw.githubusercontent.com/SuperGeroy/Sage/assets/BoardPlaygroundView.png)
+
+
## To-Do
- [ ] SwiftUI Views (In-Progress)
@@ -23,5 +212,7 @@ Fork of [Sage by @nvzqz](https://github.com/nvzqz/Sage) along with [@SuperGeroy]
## License
-Sage and its modifications are published under [version 2.0 of the Apache License](https://www.apache.org/licenses/LICENSE-2.0).
+Original Notice:
+
+> Sage and its modifications are published under [version 2.0 of the Apache License](https://www.apache.org/licenses/LICENSE-2.0).