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author | Navan Chauhan <navanchauhan@gmail.com> | 2024-04-17 17:08:04 -0600 |
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committer | Navan Chauhan <navanchauhan@gmail.com> | 2024-04-17 17:08:04 -0600 |
commit | 67183644ed78e370a31e3c25e83879d9f72332e0 (patch) | |
tree | 4ba59d4277705245e601ee8b5035803985f326db | |
parent | 5cd798a6d425711cbddee25877bdb90a12db385b (diff) |
add usage information
-rw-r--r-- | README.md | 193 |
1 files changed, 192 insertions, 1 deletions
@@ -4,6 +4,195 @@ Fork of [Sage by @nvzqz](https://github.com/nvzqz/Sage) along with [@SuperGeroy](https://github.com/SuperGeroy)'s patches. This fork adds SwiftUI views, and other QoL improvements. Due to some technical difficulties, I ended up copying the files in the `Sources` folder and adding them to my project. +- [Usage](#usage) + - [Game Management](#game-management) + - [Move Execution](#move-execution) + - [Move Generation](#move-generation) + - [Move Validation](#move-validation) + - [Undo and Redo Moves](#undo-and-redo-moves) + - [Promotion Handling](#promotion-handling) + - [Pretty Printing](#pretty-printing) + - [Forsyth–Edwards Notation](#forsythedwards-notation) + - [Iterating Through a Board](#iterating-through-a-board) + - [Squares to Moves](#squares-to-moves) + - [Playground Usage](#playground-usage) + - [Board Quick Look](#board-quick-look) + +## Usage + +### Game Management + +Running a chess game can be as simple as setting up a loop. + +```swift +import SwiftChessNeo + +let game = Game() + +while !game.isFinished { + let move = ... + try game.execute(move: move) +} +``` + +### Move Execution + +Moves for a `Game` instance can be executed with `execute(move:)` and its unsafe +(yet faster) sibling, `execute(uncheckedMove:)`. + +The `execute(uncheckedMove:)` method assumes that the passed move is legal. It +should only be called if you *absolutely* know this is true. Such a case is when +using a move returned by `availableMoves()`. Otherwise use `execute(move:)`, +which checks the legality of the passed move. + +### Move Generation + +SwiftChessNeo is capable of generating legal moves for the current player with full +support for special moves such as en passant and castling. + +- `availableMoves()` will return all moves currently available. + +- `movesForPiece(at:)` will return all moves for a piece at a square. + +- `movesBitboardForPiece(at:)` will return a `Bitboard` containing all of the + squares a piece at a square can move to. + +### Move Validation + +SwiftChessNeo can also validate whether a move is legal with the `isLegal(move:)` +method for a `Game` state. + +The `execute(move:)` family of methods calls this method, so it would be faster +to execute the move directly and catch any error from an illegal move. + +### Undo and Redo Moves + +Move undo and redo operations are done with the `undoMove()` and `redoMove()` +methods. The undone or redone move is returned. + +To just check what moves are to be undone or redone, the `moveToUndo()` and +`moveToRedo()` methods are available. + +### Promotion Handling + +The `execute(move:promotion:)` method takes a closure that returns a promotion +piece kind. This allows for the app to prompt the user for a promotion piece or +perform any other operations before choosing a promotion piece kind. + +```swift +try game.execute(move: move) { + ... + return .queen +} +``` + +The closure is only executed if the move is a pawn promotion. An error is thrown +if the promotion piece kind cannot promote a pawn, such as with a king or pawn. + +A piece kind can also be given without a closure. The default is a queen. + +```swift +try game.execute(move: move, promotion: .queen) +``` + +### Pretty Printing + +The `Board` and `Bitboard` types both have an `ascii` property that can be used +to print a visual board. + +```swift +let board = Board() + +board.ascii +// +-----------------+ +// 8 | r n b q k b n r | +// 7 | p p p p p p p p | +// 6 | . . . . . . . . | +// 5 | . . . . . . . . | +// 4 | . . . . . . . . | +// 3 | . . . . . . . . | +// 2 | P P P P P P P P | +// 1 | R N B Q K B N R | +// +-----------------+ +// a b c d e f g h + +board.occupiedSpaces.ascii +// +-----------------+ +// 8 | 1 1 1 1 1 1 1 1 | +// 7 | 1 1 1 1 1 1 1 1 | +// 6 | . . . . . . . . | +// 5 | . . . . . . . . | +// 4 | . . . . . . . . | +// 3 | . . . . . . . . | +// 2 | 1 1 1 1 1 1 1 1 | +// 1 | 1 1 1 1 1 1 1 1 | +// +-----------------+ +// a b c d e f g h +``` + +### Forsyth–Edwards Notation + +The `Game.Position` and `Board` types can both generate a FEN string. + +```swift +let game = Game() + +game.position.fen() +// rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1 + +game.board.fen() +// rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR +``` + +They can also be initialized from a FEN string. + +```swift +assert(Board(fen: game.board.fen()) == game.board) + +assert(Game.Position(fen: game.position.fen()) == game.position) +``` + +### Iterating Through a Board + +The `Board` type conforms to `Sequence`, making iterating through its spaces +seamless. + +```swift +for space in Board() { + if let piece = space.piece { + print("\(piece) at \(space.square)") + } +} +``` + +### Squares to Moves + +`Sequence` and `Square` have two methods that return an array of moves that go +from/to `self` to/from the parameter. + +```swift +[.a1, .h3, .b5].moves(from: .b4) +// [b4 >>> a1, b4 >>> h3, b4 >>> b5] + +[.c3, .d2, .f1].moves(to: .a6) +// [c3 >>> a6, d2 >>> a6, f1 >>> a6] + +Square.d4.moves(from: [.c2, .f8, .h2]) +// [c2 >>> d4, f8 >>> d4, h2 >>> d4] + +Square.a4.moves(to: [.c3, .d4, .f6]) +// [a4 >>> c3, a4 >>> d4, a4 >>> f6] +``` + +### Playground Usage + +#### Board Quick Look + +`Board` conforms to the `CustomPlaygroundDisplayConvertible` protocol. + +![Playground quick look](https://raw.githubusercontent.com/SuperGeroy/Sage/assets/BoardPlaygroundView.png) + + ## To-Do - [ ] SwiftUI Views (In-Progress) @@ -23,5 +212,7 @@ Fork of [Sage by @nvzqz](https://github.com/nvzqz/Sage) along with [@SuperGeroy] ## License -Sage and its modifications are published under [version 2.0 of the Apache License](https://www.apache.org/licenses/LICENSE-2.0). +Original Notice: + +> Sage and its modifications are published under [version 2.0 of the Apache License](https://www.apache.org/licenses/LICENSE-2.0). |