// // Piece.swift // Sage // // Copyright 2016-2017 Nikolai Vazquez // Modified by SuperGeroy // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // /// A chess piece. public struct Piece: Hashable, CustomStringConvertible { /// A piece kind. public enum Kind: Int { /// Pawn piece kind. case pawn /// Knight piece kind. case knight /// Bishop piece kind. case bishop /// Rook piece kind. case rook /// Queen piece kind. case queen /// King piece kind. case king /// Pawn internal static let _pawn = Kind.pawn /// Knight internal static let _knight = Kind.knight /// Bishop internal static let _bishop = Kind.bishop /// Rook internal static let _rook = Kind.rook /// Queen internal static let _queen = Kind.queen /// King internal static let _king = Kind.king /// An array of all piece kinds. public static let all: [Kind] = [.pawn, .knight, .bishop, .rook, .queen, .king] /// The piece kind's name. public var name: String { switch self { case .pawn: return "Pawn" case .knight: return "Knight" case .bishop: return "Bishop" case .rook: return "Rook" case .queen: return "Queen" case .king: return "King" } } /// The piece kind's relative value. Can be used to determine how valuable a piece or combination of pieces is. public var relativeValue: Double { switch self { case .pawn: return 1 case .knight: return 3 case .bishop: return 3.25 case .rook: return 5 case .queen: return 9 case .king: return .infinity } } /// The piece is `Pawn`. public var isPawn: Bool { return self == ._pawn } /// The piece `Knight`. public var isKnight: Bool { return self == ._knight } /// The piece is `Bishop`. public var isBishop: Bool { return self == ._bishop } /// The piece is `Rook`. public var isRook: Bool { return self == ._rook } /// The piece is `Queen`. public var isQueen: Bool { return self == ._queen } /// The piece is `King`. public var isKing: Bool { return self == ._king } /// Returns `true` if `self` can be a promotion for a pawn. public func canPromote() -> Bool { return !(isPawn || isKing) } /// Returns `true` if `self` can be a promotion for `other`. public func canPromote(_ other: Kind) -> Bool { return canPromote() ? other.isPawn : false } } internal static let _whiteHashes: [Int] = whitePieces.map({ $0.rawValue }) internal static let _blackHashes: [Int] = blackPieces.map({ $0.rawValue }) internal static func _hashes(for color: Color) -> [Int] { return color.isWhite ? _whiteHashes : _blackHashes } internal static let _whiteNonQueens: [Piece] = whitePieces.filter({ !$0.kind.isQueen }) internal static let _blackNonQueens: [Piece] = blackPieces.filter({ !$0.kind.isQueen }) internal static func _nonQueens(for color: Color) -> [Piece] { return color.isWhite ? _whiteNonQueens : _blackNonQueens } /// An array of all pieces. public static let all: [Piece] = { return [.white, .black].reduce([]) { pieces, color in return pieces + Kind.all.map({ Piece(kind: $0, color: color) }) } }() /// An array of all white pieces. public static let whitePieces: [Piece] = all.filter({ $0.color.isWhite }) /// An array of all black pieces. public static let blackPieces: [Piece] = all.filter({ $0.color.isBlack }) /// Returns an array of all pieces for `color`. public static func pieces(for color: Color) -> [Piece] { return color.isWhite ? whitePieces : blackPieces } /// The piece's kind. public var kind: Kind /// The piece's color. public var color: Color /// The character for the piece. Uppercase if white or lowercase if black. public var character: Character { switch kind { case .pawn: return color.isWhite ? "P" : "p" case .knight: return color.isWhite ? "N" : "n" case .bishop: return color.isWhite ? "B" : "b" case .rook: return color.isWhite ? "R" : "r" case .queen: return color.isWhite ? "Q" : "q" case .king: return color.isWhite ? "K" : "k" } } /// A textual representation of `self`. public var description: String { return "\(kind.name)(\(color))" } /// The piece's raw value. public var rawValue: Int { return (kind.rawValue << 1) | color.numericValue } /// Create a piece from an integer value. internal init?(value: Int) { guard let kind = Kind(rawValue: value >> 1) else { return nil } self.init(kind: kind, color: value & 1 == 0 ? .white : .black) } /// Create a piece from `kind` and `color`. public init(kind: Kind, color: Color) { self.kind = kind self.color = color } /// Create a pawn piece with `color`. public init(pawn color: Color) { self.init(kind: ._pawn, color: color) } /// Create a knight piece with `color`. public init(knight color: Color) { self.init(kind: ._knight, color: color) } /// Create a bishop piece with `color`. public init(bishop color: Color) { self.init(kind: ._bishop, color: color) } /// Create a rook piece with `color`. public init(rook color: Color) { self.init(kind: ._rook, color: color) } /// Create a queen piece with `color`. public init(queen color: Color) { self.init(kind: ._queen, color: color) } /// Create a king piece with `color`. public init(king color: Color) { self.init(kind: ._king, color: color) } /// Create a piece from a character. public init?(character: Character) { switch character { case "P": self.init(pawn: .white) case "p": self.init(pawn: .black) case "N": self.init(knight: .white) case "n": self.init(knight: .black) case "B": self.init(bishop: .white) case "b": self.init(bishop: .black) case "R": self.init(rook: .white) case "r": self.init(rook: .black) case "Q": self.init(queen: .white) case "q": self.init(queen: .black) case "K": self.init(king: .white) case "k": self.init(king: .black) default: return nil } } /// Returns `true` if `self` can be a promotion for `other`. public func canPromote(_ other: Piece) -> Bool { return kind.canPromote(other.kind) && color == other.color } /// Returns `true` if `self` can be a promotion for `color`. public func canPromote(_ color: Color) -> Bool { return kind.canPromote() ? self.color == color : false } /// The special character for the piece. public func specialCharacter(background color: Color = .white) -> Character { switch kind { case .pawn: return color == self.color ? "♙" : "♟" case .knight: return color == self.color ? "♘" : "♞" case .bishop: return color == self.color ? "♗" : "♝" case .rook: return color == self.color ? "♖" : "♜" case .queen: return color == self.color ? "♕" : "♛" case .king: return color == self.color ? "♔" : "♚" } } public func unicodeCharacter() -> Character { switch kind { case .pawn: return "♟" case .knight: return "♞" case .bishop: return "♝" case .rook: return "♜" case .queen: return "♛" case .king: return "♚" } } } /// Returns `true` if both pieces are the same. public func == (lhs: Piece, rhs: Piece) -> Bool { return lhs.kind == rhs.kind && lhs.color == rhs.color }