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//
// LVGLObjectProtocol.swift
//
//
// Created by Navan Chauhan on 8/9/24.
//
import CLVGL
public protocol LVGLObjectProtocol {
var pointer: UnsafeMutablePointer<lv_obj_t>? { get set }
func setPosition(x: Int32)
func setPosition(y: Int32)
func setPosition(x: Int32, y: Int32)
func setSize(width: Int32, height: Int32)
func setSize(height: Int32)
func setSize(width: Int32)
func getDimension(dimension: LVGLDimension) -> Int32
func getContentDimension(dimension: LVGLDimension) -> Int32
func getSelfDimension(dimension: LVGLDimension) -> Int32
func setContentSize(width: Int32, height: Int32)
func setContentSize(width: Int32)
func setContentSize(height: Int32)
func align(alignment: LVAlignment)
func align(alignment: LVAlignment, xOffset: Int32, yOffset: Int32)
func center()
func getParent() -> UnsafeMutablePointer<lv_obj_t>?
func setParent(parentPointer: UnsafeMutablePointer<lv_obj_t>)
func setCallback(
eventType: LVEventCode, _ callback: @escaping (UnsafeMutablePointer<lv_event_t>?) -> Void)
func removeCallback()
mutating func delete()
func exists() -> Bool
/*
TODO:
func refreshSize() -> bool // lv_obj_refr_size
func setLayout(layout: UInt32) // lv_obj_set_layout
func isLayoutPositioned() -> bool // lv_obj_is_layout_positioned
func setLayoutAsDirty() // lv_obj_mark_layout_as_dirty
func updateLayout() // lv_obj_update_layout
func align(to: UnsafeMutablePointer<lv_obj_t>? = nil, alignment: LVAlignment, xOffset: Int32, yOffset: Int32) // lv_obj_align_to
func copyCoords(area to: UnsafeMutablePointer<lv_area_t>) // lv_obj_get_coords
// Get Coords lv_obj_get_x, lv_obj_get_x2, lv_obj_get_y, lv_obj_get_y2, lv_obj_get_x_aligned, lv_obj_get_y_aligned
and a few more...
*/
}
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