blob: 45f3145b7033125a046603090a6110bad41a1de5 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
|
//
// Player.swift
// Sage
//
// Copyright 2016-2017 Nikolai Vazquez
// Modified by SuperGeroy
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
/// A chess game player.
public struct Player: Equatable, CustomStringConvertible {
/// A player kind.
public enum Kind: String, CustomStringConvertible {
/// Human player kind.
case human = "Human"
/// Computer player kind.
case computer = "Computer"
/// Boolean indicating `self` is a human.
public var isHuman: Bool {
return self == .human
}
/// Boolean indicating `self` is a computer.
public var isComputer: Bool {
return self == .computer
}
/// A textual representation of this instance.
public var description: String {
return rawValue
}
}
/// The player's kind.
public var kind: Kind
/// The player's name.
public var name: String?
/// The player's elo rating.
public var elo: UInt?
/// A textual representation of this instance.
public var description: String {
return "Player(kind: \(kind), name: \(name._altDescription), elo: \(elo._altDescription))"
}
/// Create a player with `kind` and `name`.
///
/// - parameter kind: The player's kind. Default is human.
/// - parameter name: The player's name. Default is `nil`.
/// - parameter elo: The player's elo rating. Default is `nil`.
public init(kind: Kind = .human, name: String? = nil, elo: UInt? = nil) {
self.kind = kind
self.name = name
self.elo = elo
}
}
/// Returns `true` if the players are the same.
public func == (lhs: Player, rhs: Player) -> Bool {
return lhs.kind == rhs.kind
&& lhs.name == rhs.name
&& lhs.elo == rhs.elo
}
|